Posts Tagged ‘Minimap’
ShiVa3D Tutorial: Occlusion Culling and Minimap
The ShiVa3D realtime 3D engine has a default rendering optimization technique called Viewing Frustum Culling: objects outside the viewing frustum are left out of the rendering process, so less geometry results in higher framerates. This feature is switched on permanently and there is no option to disable it. Another two useful ShiVa features for improving [...]






MultiMouse ShiVa3D Plugin Preview
January 23, 2013ShiVa3D Tutorial: Enhanced Android Virtual Keyboard
September 13, 2011ShiVa3D Tutorial: Sharp HUD Textures
April 29, 2012ShiVa3D Tutorial: Fixing network.authenticate For All Browsers
August 19, 2011GeSHi Syntax Highlighting for ShiVa3D on the Web
April 18, 2011MultiMouse ShiVa3D Plugin Preview
January 23, 2013ShiVa3D Tutorial: Sharp HUD Textures
April 29, 2012ShiVa3D Tutorial: Enhanced Android Virtual Keyboard
September 13, 2011ShiVa3D Tutorial: Occlusion Culling and Minimap
August 21, 2011ShiVa3D Tutorial: Fixing network.authenticate For All Browsers
August 19, 2011moka
Thanks! Just as a reminder for other readers: with this technique a fully graphi...Selzier
Very nice tutorial, thank you! I am using a 16x16 atlas at 2048x2048. So have 25...moka
Dear Pierrick, It is true that Shiva supports multiple platforms, in fact Shi...Pierrick Charlebois
Whats up with the linux version? Shiva3d is a tool that aim multiplatform develo...moka
Thanks for mentioning! I added licensing information to the article. I read your...