Posts Tagged ‘Minimap’

ShiVa3D Tutorial: Occlusion Culling and Minimap

ShiVa3D Occlusion Tutorial

The ShiVa3D realtime 3D engine has a default rendering optimization technique called Viewing Frustum Culling: objects outside the viewing frustum are left out of the rendering process, so less geometry results in higher framerates. This feature is switched on permanently and there is no option to disable it. Another two useful ShiVa features for improving [...]

Read more