ShiVa3D Tutorial: Sharp HUD Textures

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The ShiVa3D realtime 3D engine has a rather handy HUD editor module. It is fairly easy to use and it is fully accessible from script. There is always room to grow and users have had a couple features on the wishlist for years. One of them is the ability to control the blurring of HUD [...]

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ShiVa3D Tutorial: Enhanced Android Virtual Keyboard

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Stonetrip, the company behind the ShiVa3D realtime game engine, has made a great job with their custom made virtual keyboard for Android devices. It is called ” S3D_VirtualKeyboardAndroid”, and the STE package is available in the library of every ShiVa3D install from the Data Explorer / Tools / Import from Library path. One of our [...]

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ShiVa3D Tutorial: Occlusion Culling and Minimap

ShiVa3D Occlusion Tutorial

The ShiVa3D realtime 3D engine has a default rendering optimization technique called Viewing Frustum Culling: objects outside the viewing frustum are left out of the rendering process, so less geometry results in higher framerates. This feature is switched on permanently and there is no option to disable it. Another two useful ShiVa features for improving [...]

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ShiVa3D Tutorial: Fixing network.authenticate For All Browsers

ShiVa3D network.authenticate Tutorial

If you happen to need some secure server connection with your ShiVa3D application, be prepared to run into some issues you wouldn’t expect. Well, of course you would expect some, wouldn’t you? The world of browsers is so diverse they can’t digest even a simple HTML the same way. It happened that we wanted to [...]

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